V3.200.7
Hello,
I've been rushing through things recently, and haven't given everyone here all of the information that's going on with me because it also impacts the software. It would mean a lot to me, if you read through this post, if you don't, that's fine too, but if you run into issues or have questions and it's in this post, that's on you. First, to bring everyone up to speed, this is what I wrote in the announcements in the discord (I'll make sure to include those announcements in the devlog moving forward).
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Not ping worthy, but I mentioned my housing instability, this is an on-going thing and because of that, I will no longer have access to a computer for about a week. It is part of the reason why I've been trying to hammer out all of these bugs and push so many back to back updates. I'll do my best to answer from my phone when i can, but I also won't have Internet or access to electricity and I don't know when I will. I hope the program works well for everyone, and I'll post another announcement when I am back again.
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That would have went out with V3.200.6, and for people looking for updates, nothing has changed as of yet (I'm currently using a public computer to write this). Now, for the second part... there is a tool called "CNUSPacker" that the creator of UWUVCI has made which is used when you click the "WUP Installable" button. I bring this up because this has been the main problem since I released 3.200. The problem is that people are either getting a crash when using "WUP Installable" and the error in the log is saying because FST isn't initialized, or people are getting an issue where they go to install what was made from the WUP Installable, and it makes "???" instead (this appears after you install on the Wii U itself). Because of these issues, I myself have tried to rewrite all of CNUSPacker, and for my version you get a third error, but that error is always consistent. The big part to know is that the code base for CNUSPacker has not been kept up-to-date with public versions of the project being updated months ago, whereas, the open source code base was last updated ~4 years ago meaning there were changes and fixes that I am not aware of.
You may be asking yourself, what does all of that exposition have to do with me, well some of you using V3.200.6 have run into the "???" error, and people running V3.200.5 have run into the "FST error." And since I am on a public computer, I managed to make a quick and dirty build reverting back to the FST error since the build for 3.200.5 can't be downloaded from here (and I don't have that build either). This new build will be 3.200.7, but since I don't have my Mac with me, nor do I know a place that would allow me to build and run code off of it (this place doesn't know I'm doing what I am, and they aren't watching me), I can't make a V3.200.7 for Mac. I'm hoping this build will satisfy people until I'm able to find a more stable housing situtation.
Lastly because this isn't my computer, the notes I have to create full publish is lost to me, so this version technically has something removed (you'll get a token or a certificate error) when it occurs, but based on me seeing that not a single person has even used it before, I'd be surprised if someone noticed it. This would be restored when I get my actual computer.
That's all for now, but for a quick recap, if you get the "???" error, use V3.200.7. If you are getting FST errors, use V3.200.6, if you are getting both, then I truly apologize but you'll have to wait for me to figure out the CNUSPacker issue, same thing goes for Mac users if V3.200.6 doesn't work for you.
Thanks,
ZestyTS
Files
Get UWUVCI V3 – Ultimate Wii U Virtual Console Injector
UWUVCI V3 – Ultimate Wii U Virtual Console Injector
An all-in-one utility used to create custom Wii U Virtual Console titles.
| Status | Released |
| Category | Tool |
| Author | ZestyTS |
| Tags | Game Boy, Game Boy Advance, ms, NES (Nintendo Entertainment System), Nintendo 64, nintendods, Retro, snes, turbo, user |
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